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Blog Game Dev.

Colour Switching in Unity

Over the past few days I’ve been tinkering with the code of the game I’m working on and trying to come up with a way in which the colour of all the objects in a game can switch between colour schemes. I think I have a reasonably reliable solution. Basically my main game controller has […]

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Blog Game Dev. Python Scripts

Maya FBX Batch Exporter Complete

I’ll post a link to my Maya to FBX Batch Exporter here once it’s given the go ahead to be hosted on Creative Crash. Until then, here’s a few images of the first release.

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Blog Game Dev. Python Scripts

Maya to FBX Batch Export

UPDATE(30/7/13) If you’ve found this post and you’re thinking of using this code please try this instead. It’s my much more reliable and feature-rich exporter. The one below works fine, but it’s really just a check to see if batch exporting is possible. Once I’d established that I made the thing that’s on the other end […]

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Blog

tabLayout in Maya Python

I spent a while today organising my code to make it more presentable, adding a dictionary to reduce later scope problems, and putting all the controls into a new tab structure. This last part was tricky as due to a bug in Maya 2011 I was getting an extra blank tab if I added the […]

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Blog Game Dev. Python Scripts

Building the UI in Maya Python

As you can see from the image above I’m finally starting to get somewhere with my Python. I’m building a reasonably well laid out UI and today managed to map my head around how Maya’s implementation in Python does querying and editing of UI element properties (e and q tags not listed in the Maya […]

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Blog

Hello world, hello python

I’m working on setting up an Aptana/PyDev/PyMEL setup so that I can start working on automating my rigging in a programming environment more user-friendly than the Maya script editor. In the process of doing so Swiss Miss linked to this video that makes me think I should not only do this but also get myself […]