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  • Develop Brighton with Blind Burners

    If you are a blind or partially sighted person interested in pursuing a career in the video games industry, then please read on!

    Blind Burners have a few tickets to attend Develop Brighton in July this year and are looking for visually impaired people to go as part of the Blind Burners group. This includes free entry to the event, a contribution to the cost of attending, and volunteer support.

    Chris Hainsworth from Blind Burners has provided a description of the opportunity:

    Seeking Aspiring Video Game Talent

    Develop Brighton

    Our friends at Blind Burners are organising another mini-delegation of VI gamers who are either already working in the video game industry, or seriously interested in working in the video game industry in any capacity.

    Why

    There are not enough VI people in the video game industry. We want you to create a future in which there are video game companies which include VI talent in all departments – game design, software engineering, sound design, art, human resources, community management and general management, We know there are many barriers. A small number of VI pioneers are already working in the industry and making waves. We want to support more people in taking on these challenges, advancing in the industry towards leadership roles, and transforming the game industry into an even more creative and inclusive space. 

    When

    The conference takes place in Brighton over three days from Tuesday 8th to Thursday 10th of July. We anticipate most participants travelling to Brighton on Sunday 6th July or Monday 7th July to settle in, and leaving on the morning of Friday 11th July. The extra days can be flexible, however many participants find that attending for the full event and allowing time to settle in and build in rest time, helps people to make the most of the daytime and evening networking opportunities, while balancing energy levels. 

    Where

    The event is centred on the seafront Brighton Hilton Metropole, with fringe events happening at nearby venues. People generally find Brighton to be a friendly and safe place.

    What

    The group is able to provide tickets to confirmed attendees.

    The group will provide up to £200 to each attending participant towards the cost of attending – travel, accommodation etc. In past years, the group has collectively organised a shared rented flat. Other attendees generally stay in hotels, with friends, or even camping.

    The group aims to pair each VI participant with a sighted guide who is already active in the games industry, or studying video games. We do our best to match peoples’ interests and personalities, and to introduce people in advance, so the group can get to know each other and feel comforrtable. 

    The goal is to help where needed to facilitate our participants making the most of the opportunities to attend talks, and network with other people at different stages in their careers. 

    We aim to ensure that all participants are met at the relevant train station (either Brighton, or for those travelling from afar, London).

    The event includes three days of talks, a large expo centre with several companies and universities demonstrating games and tools, and several networking events, many focusing on aspects of inclusion such as neuro-diversity, LGBTQ+, etc..  

    There are also several opportunities for our group to connect and support each other in their career development.

    The group is keen to connect with folks with experience in all disciplines – software engineering, art, sound design, game design, human resources, accessibility, and general management

    More information on Develop can be found here.

    How to Apply

    If this is of interest, please complete the Googleform here, or if you prefer please send an email to to Chris Hainsworth at chris@blindburners.com. If responding via email, it would be helpful if you could include “Develop Brighton” in the email subject, and include the following information:

    1. Your name and preferred pronouns
    2. Your email address
    3. Your consent for Blind Burners to contact you in relation to this event
    4. Where you are based
    5. What are some of your favourite video games?
    6. What roles are you interested in working in?
    7. Please tell us anything you would like to know about you, your interest in video games, and your interest in attending Develop: Brighton
    8. Please tell us anything you would like us to know about your access needs and preferences

    We would ask for anyone interested to respond AS SOON AS POSSIBLE as we need to confirm participants and arrange travel and accommodation.

    Thank you!

  • Link Pack – 08/04/23

    RNIB Connect / RNIB Design For Every Gamer Launch (audioboom.com) – Sitting on news like this and not being able to talk about it is an odd form of torture, but Design for Every Gamer is finally here. Follow the link above to hear an interview about the project on RNIB Connect Radio.

    The first publicly-facing part of this will be several Twitch streams starting on Monday 9th with Sightless Kombat at 7 PM. You can find his Twitch channel here, and visit the RNIB DfEG webpage here.

    Accessibility Tags roll out this week on PlayStation Store on the PS5 console  – PlayStation.Blog – In any other week this would have been the lead news story, because this is a big step forward for PlayStation and an extremely helpful feature for PlayStation users. Coming this week, PS5 game developers can add accessibility tags to their games. This should make it easier to find games with specific accessibility features, and avoid buying games that are difficult or impossible to play.

    WWE 2K23 accessibility review – Can I Play That? – WWE 2K23 may be an improvement on previous entries in the series, but falls short in visual accessibility.

    Star Wars Jedi Survivor – Accessibility Preview – YouTube – Steve provides a run-through of the accessibility settings available in the upcoming game Star Wars – Jedi Survivor.

    Bafta Games Awards: God of War wins six but Vampire Survivors is best game | Games | The Guardian – The Bafta Games Awards took place last week. Find out more about who won what here.

    E3 2023: video game industry’s biggest expo cancelled | E3 | The Guardian – E3, once the biggest event in the games industry and the launchpad for new games and gaming hardware, has been cancelled for 2023.

    Tips to support your neurodiverse team | GamesIndustry.biz – A fascinating article on how developers can make working conditions better for ND people.

    Cheddar days are coming! Morrisons adds cheese eggs to its Easter range (morrisons-corporate.com) – A cheese easter egg! Is this even real? If not, it should be!

  • Accessible Digital Comics

    Accessible Digital Comics

    I first started reading comics around 1994/1995 after finding a UK-published reprint of X-Men volume 2 issue 1 at my local newsagents. It was the height of the massive growth in comics sales, and X-Men were the biggest part of it.

    I bought X-Men for a few years, and as my newsagent would change what they stocked I’d change too. I ended up reading a bunch of Spider-Man, Wolverine and Gambit solo series alongside more occasional X-Men. Eventually though I stopped. There were several reasons why this happened but by far the most difficult to overcome was my sight loss. It had deteriorated considerably in my early teens and has continued slowly deteriorating ever since. Losing much of the central part of my vision was difficult, and it was easy to justify dropping comics when they’d become so hard to read.

    Enter Digital Comics

    In 2011 my partner suggested I tried digital comics on Marvel Unlimited. She had a trial code that I could use, and knowing I’d loved comics in the past she thought I should give it a try.

    I quickly became a subscriber. It was the gateway back into comics I needed. The service in 2011 was still a bit basic; the web-based interface was built in Flash with a lens magnifier for those who needed a bit of enlargement, but it was a far cry from the modern Unlimited app with its highly adjustable zoom. The library too was spotty at best, but there were enough full series to keep my interest.

    Accessibility Issues

    Unlimited and other digital comics services allowed me to return to comics, and this is not something I’d be happy losing again. I’m acutely aware that my current sight could deteriorate further to the extent where I’ll again be unable to read comics and find myself cut off from the stories I’ve enjoyed for over a decade.

    Though digital comics services have gone a long way to making the medium more accessible to people with low vision, none allow people with little or no sight to enjoy the comics or have an experience equitable to sighted readers. As someone who already has significant sight loss that may deteriorate further, this is a big problem for me.

    So what can be done about this?

    Getting Creative with Alt-Text

    I initially started thinking about this while skimming through the Marvel Twitter account. Any media included on posts tended to be videos, but when it was an image it usually lacked any alt-text. Alt-text is additional text that accompanies an image, providing context for people who use screen readers. If you can’t see the image, then the alt-text should describe what it is. Without it a screen reader will usually reply “image”, or it might hazard a guess if it’s a bit fancy.

    It’s odd to see a major media company fail to add alt-text to their images online, at least in my experience. It started me thinking about the nature of comics as a sequence of images, and whether alt-text could be used to give blind readers access to comics.

    So I decided to do a test.

    Later in this post are a series of panels from Free Comic Book Day: Avengers/X-Men #1. I’ve chosen this issue as it’s a recent issue, so will be a good example of current Marvel comics. It’s also free, which I’m hoping will prevent any copyright issues. I’m sure fair use applies here, but it’s worthwhile to minimise the risk of angry correspondence from copyright owners. Even then, I’m using the first three pages that are shown in previews of the comic on the various digital comic shops.

    (Small digression: I appreciate that it would have been better from a writer’s perspective to finish this post with the comic I’d mentioned in the first paragraph, X-Men volume 2 issue 1. I love that issue, but the one below is a better fit for the purposes of this test. X-Men Vol. 2 issue 1 is brilliant though, and if you can read it you absolutely should!))

    Each image is a screen-capture from the guided view of the issue when read through the Marvel Unlimited app on iPhone. It’s the intended order and framing of each part of the story as set by the publisher. I’ve added alt-text to these images so that people reading via screen reader have a description of the panel. That way – hopefully – those users can follow the story as a sighted reader would.

    Finally, bare in mind that I’m not a writer of any real skill. While I can form a decent enough email for work, the writers among you will probably find it all a bit clunky. Keep in mind it’s only a test to see if the concept works.

    Screen Reader Support

    For those of you viewing this page who are not using a screen reader, here’s what you need to do to enable it:

    Please note: You’ll need to enable your operating system’s screen reader to hear the image’s alt-text. Here’s how to do this on Windows, Mac, iPhone/iPad, and Android. These are all free and come as standard with each of the mentioned OS’, so there’s no need to install any additional software.

    Free Comic Book Day: Avengers/X-Men #1.
    Written by Kieron Gillen, Gerry Duggan & Danny Lore.
    Art by Dustin Weaver, Matteo Lolli & Karen Darboe.
    Cover by Valerio Schiti.

    Cover image. Free Comic Book Day 2022. Judgment Day. Avengers. X-Men. Eternals.
    Page 1, panel 1, part 1. Earth in darkness is viewed from space. Caption: The Machine: "Thanks for joining me today. I am the machine. That is Earth. I'm to provide a prologue. Though if you think about it, all things are prologue. Each moment is a prologue to the next..."
    Page 1, panel 1, part 2.. The camera pans right to reveal the moon can be seen behind the Earth. Caption: The Machine: "Anyway: These events concern three groups.".
    Page 1, panel 2, part 1. The Eternals, human in appearance and dressed in bright costumes, are led by Icarus and are flying into action. Caption: The Machine: "The first is The Eternals. My protectors maintain the earth and its status quo. They curtail the deviants. They follow unbending principles. Among them: correct excess deviation."
    Page 1, panel 2, part 2. The foe to which the Eternals fly are revealed. The deviants stand against the Eternals. They are monstrous in appearance and armed with bladed weapons.
    Page 1, panel 3, part 1. The Avengers fly over a city. Present are Captain America, the Scarlet Witch, Iron Man, and Captain Marvel (in her previous Ms. Marvel identity). Caption: The Machine: "The second is The Avengers. To the Eternals this is a catchall phrase for the mightiest heroes of Earth who are not them."
    Page 1, panel 3, part 2. The camera pans right showing Thor is also with the team. Caption: The Machine: "They are those with sufficient power to be worth Eternal consideration."
    Page 1, Panel 4, part 1. Three of the first team of X-Men, Beast, Cyclops and Marvel Girl, are posed in front of their school and are dressed in their original black and yellow costumes. They are with their teacher and team leader, Professor X.
    Page 1, panel 4, part 2. The camera pans to reveal two more X-Men, Iceman and Angel. Caption: The Machine: "And then there are the mutants."
    Page 2, panel 1, part 1. Just shy of a million years ago. An ape-like creature sits in woodland and stares at the reader. Its blue skin, yellow fur, and pointed ears are unusual, and it's bald, veiny head and pink-tinged eyes suggest a hidden mental power. Caption: The Machine: "There, things are complicated. They have been for a long time."
    Page 2, panel 1, part 2. The camera pans right, showing a leg, gloved fist and hammer. The figure with the hammer begins to speak. "er..."
    Page 2, panel 2. The man with the hammer is revealed to be a large man dressed in Viking garb. He stands with two others: a blue, muscular man twice his size, and a smaller man, only slightly shorter than he. They stand together, looking down at the blue and yellow ape. The Viking speaks: "It's a monkey Uranos." The blue man replies, "Druid, explain to Odin what he's seeing." The man in green answers, "Certainly my eternal liege."
    Page 2, panel 3. Druig steps past the monkey, and is seen walking into the woodland which is teeming with similarly strange apes. He assesses the colony. "This species has gained some rudimentary psychic abilities. A smattering of telekinesis and telepathy. Nothing to worry about individually... However, due to their species' communality, they've accessed something a little more potent... They've formed a primal hive mind."
    Page 2, panel 4. Odin stands with Uranos and expresses his irritation at being brought to the woodland under false pretences: "Druid promised me drink to get me here, and unless these monkeys are psychically brewing something potent, I'm not sure why this is relevant." Uranos responds to Odin's complaint: "Druig was lying. It's what he does. I needed you here. We wanted to let your Avengers know."
    Page 2, panel 5. Uranos' expression is emotionless. "We are going to eradicate this species."
    Page 3, panel 1: Odin appears shocked by Uranos' decision. "That's harsh. Why do you care? A little thinky monkey is nothing to worry about. It's not a deviant. It's just a mutant." Uranos responds, explaining the severity of his decision. "An infinitely expandable hive mind is a genetic technology that cannot be put in the hands of lesser beings. The longer it goes, the more it will grow in power, and the bigger threat it will be. This "thinky monkey" left unchecked could destroy the world."
    Page 3, panel 2. Uranos continues: "Yes, mutation can be mutation... but it can also be deviancy. Some children should be smothered in the crib."
    Page 3, panel 3. Odin strokes his beard. "I'm not sure, Uranos...". Uranos interrupts, "Do not confuse our politeness with us asking for permission. This is one of our principles, and not something we can compromise on. Would you war with us for their fate?" Odin responds, "Get your lackey to get me a drink, and you can go ahead. You're right. A thinky monkey is not worth a war."
    Pahe 3, panel 4, part 1. The trio look on as the woodland erupts in flames.
    Page 3, panel 4, part 2. Caption: The Machine: "The two patriarchs watched as the forest burned, Odin sipping mead woven by molecules in a celestial hive. It tasted bitter. For Uranos, darkest of all Eternals, this was Excess Deviation - identified and corrected, not for the first time and not for the last..."

    If something like this were to be implemented on a digital comics platform it would need a skilled writer to express the image contents in a way that was both informative and entertaining. Comics aren’t necessarily a medium intended to be expressed in this way. The writer of the alt-text would need to have great knowledge of the story, the characters, and their histories. I expect it would take a team of people to transpose the comics to images with alt-text each week, or only a handful of the most popular titles would receive this treatment.

    So what do you think? Does it work? I was very rigid in announcing the different panels and their pages, something that could be omitted for those who want a more streamlined version. It may also be better if the alt-text was less concerned with including everything on the page, and was more focused on providing the story in an entertaining way.

    Is this something that could be used to allow blind people to enjoy comics?

  • Accessible Gaming Symposium

    In Dundee on October 5-6, RNIB partnered with Abertay University to hold the Accessible Gaming Symposium. The two-day event saw game developers from across the works attend in person and online to discuss how games can be made more accessible to blind and partially sighted players. During the event Connect Radio recorded several interviews with attendees:

    Day 1:

    Day 2:

  • #GaminForRNIB Community Fundraising

    #GaminForRNIB Community Fundraising

    The Royal National Institute’s VI Gaming groups have their own separate Community Discord server, and will be holding a community fundraising event to coincide with Global Accessibility Awareness Day and RNIB’s #GamingForRNIB fundraising event.

    RNIB #GamingForRNIB promotional image

    They are streaming from Global Accessibility Awareness Day on the 20th – 23rd of May. It will be streaming live, and people can watch and get involved. Anyone can support the event by donating to the fundraiser or just join the livestream and find out more about accessible gaming for blind and partially sighted people. 

    Schedule 

    Thursday 20th May –   
    4 PM BST 
    Meet the Group 
    Watch live on RNIB Connect Northern Ireland Facebook Group 
    www.facebook.com/groups/RNIBConnectNI 

    Friday 21st May – 
    7 PM BST 
    Community Call of Duty 
    Watch live via Twitch: https://www.twitch.tv/naaughty_smurf 

    Saturday 22nd May –   
    1 PM BST 
    Johnny’s Simulations Stream 
    Watch live via Twitch: https://www.twitch.tv/gtplays 

    7 PM BST 
    David hosts Ark and shows how a VI gamer runs a server 
    Watch live via Twitch: https://www.twitch.tv/naaughty_smurf 

    8 PM BST 
    Connor and Darwin play Fortnite 
    Watch live with Conor via Twitch: https://www.twitch.tv/thatscottishnerd 
    Watch live with Darwin via Twitch: https://www.twitch.tv/naaughty_smurf 

    Sunday 23rd May –   
    2 PM BST 
    Iain plays Horizon: Zero Dawn 
    Watch live with Iain via Twitch: https://www.twitch.tv/part_sighted_gamer 
    Watch live with David via Twitch: https://www.twitch.tv/naaughty_smurf 

    7 PM BST 
    Lynette and Emma’s Community Quiz with Alexa 
    Watch live via Twitch: https://www.twitch.tv/naaughty_smurf 

    Follow and Donate 
    You can follow the fundraising event on Twitter #GamingForRNIB. 
    Support the group by donating. You can donate safely and securely at JustGiving.com: 
    https://www.justgiving.com/fundraising/vigaminggroup

    Find out more about us! 

  • Abertay Graduate Show 2020 – Fhear

    Abertay Graduate Show 2020 – Fhear

    On May 15th The University of Abertay in Dundee are launching the Abertay Digital Graduate Show 2020, an online showcase of the creative works of its students. Abertay is known worldwide as a centre of excellence in the field of videogame development, and there will no doubt be games on display. Of those games one stands apart as relevant to a blind or visually impaired gamer, and that game is FHear by Alasdair Marnoch.

    Alasdair is a visually impaired student of the University of Abertay’s Sound and Music for Games undergraduate degree course, and is aiming for a career as the audio designer for a game development studio. This was a natural fit for him, given his musical background and interest in games:

    “I grew up playing the violin and piano so I guess you could say that music has always been a passion of mine. I’ve always enjoyed playing computer games and have loved learning about how sound and music are used within the computer games industry whilst at university.”

    His graduate show game, FHear, is a horror-themed audiogame, a videogame that is playable through audio alone. There is no need for sight to be able to play and enjoy the game and experience everything it has to offer. It is influenced by the popular adventure audiogame “A Blind Legend” and the “Dead Space” and “Slenderman” horror series’ of videogames. In FHear the player finds themselves stranded in a dark forest and must use their hearing to identify the direction of a guide and escape the pursuit of a malevolent creature. The sense of fear and foreboding is heightened by the music, which grows more intense as the creature gets nearer.

    Early in the project Alasdair did not initially seek to make a game that was playable by blind people. However, during development he realised that he was creating something that was accessible to players without sight. He intended to introduce his project tohis local VI organisation, Dundee Blind & Partially Sighted Society, but due to the Covid-19 outbreak restrictions this was not possible. Thankfully, with the graduate show being held entirely online everyone can experience FHear.

    Alasdair’s game, along with many other student graduate projects, can be found at the Abertay Digital Graduate Show website on March 15th.