I’ll post a link to my Maya to FBX Batch Exporter here once it’s given the go ahead to be hosted on Creative Crash. Until then, here’s a few images of the first release.
UPDATE(30/7/13) If you’ve found this post and you’re thinking of using this code please try this instead. It’s my much more reliable and feature-rich exporter. The one below works fine, but it’s really just a check to see if batch exporting is possible. Once I’d established that I made the thing that’s on the other end… Read more Maya to FBX Batch Export
As you can see from the image above I’m finally starting to get somewhere with my Python. I’m building a reasonably well laid out UI and today managed to map my head around how Maya’s implementation in Python does querying and editing of UI element properties (e and q tags not listed in the Maya… Read more Building the UI in Maya Python