I’ll post a link to my Maya to FBX Batch Exporter here once it’s given the go ahead to be hosted on Creative Crash. Until then, here’s a few images of the first release.
UPDATE(30/7/13) If you’ve found this post and you’re thinking of using this code please try this instead. It’s my much more reliable and feature-rich exporter. The one below works fine, but it’s really just a check to see if batch exporting is possible. Once I’d established that I made the thing that’s on the other end […]
As you can see from the image above I’m finally starting to get somewhere with my Python. I’m building a reasonably well laid out UI and today managed to map my head around how Maya’s implementation in Python does querying and editing of UI element properties (e and q tags not listed in the Maya […]