Videogames are software applications designed for interactive entertainment. They are available for home computers, dedicated games consoles, smartphones and tablets, and are an increasingly significant part of modern culture. They are also in most cases inaccessible to those with sight loss due to game designs that require the player to react to visual elements and on-screen feedback.
Audiogame Jam is a game jam event that ran between August 26th and September 5th 2016. The challenge was to make games playable in audio only so that those people with limited or no sight would be able to play them It was run to raise money for the Royal National Institute of Blind People,… Read more Audiogame Jam Post-Mortem
I recently bought Pro Motion 6.5, a piece of software designed to allow the creation of pixel art. It’s quite good but has an interface that’s very unintuitive for someone used to Photoshop and GIMP. The online tutorial videos for it are also quite good if you can handle the terrible audio quality.
Format: Unity Web Player and HTML5 (via GameJolt)
I did a little freelance work back in February – April this year but I’ve been reluctant to mention it here in case the game didn’t get released. It went live on Google Play last Thursday though so I guess now I can speak about it. High Steaks was made by Future Fossil Studios in… Read more High Steaks
Rewriting the character movement code for my character I found several approaches. Move by altering the transform.position of the character. Move using a character controller component and forces. Move using rigidBody component and forces. The first of these worked fine but didn’t play well with my camera control code. Also, since I’d reworked the level… Read more Character Movement in Unity