The Royal National Institute’s VI Gaming groups have their own separate Community Discord server, and will be holding a community fundraising event to coincide with Global Accessibility Awareness Day and RNIB’s #GamingForRNIB fundraising event. They are streaming from Global Accessibility Awareness Day on the 20th – 23rd of May. It will be streaming live, and people can […]
On May 15th The University of Abertay in Dundee are launching the Abertay Digital Graduate Show 2020, an online showcase of the creative works of its students. Abertay is known worldwide as a centre of excellence in the field of videogame development, and there will no doubt be games on display. Of those games one stands apart as relevant to a blind or visually impaired gamer, and that game is FHear by Alasdair Marnoch.
Videogame consoles are, for most people, the easiest and most straightforward way to play videogames. Each is a device purpose-built to play games – the most well known brands being Xbox, PlayStation and Nintendo – and each has its own set of exclusive games unavailable to owners of competing consoles. For most these exclusive games are the main factor in choosing which console to buy, but for blind and visually impaired players there is another concern – accessibility.
I’ve recently started a new role with RNIB Scotland as a Community Connection Coordinator – not an easy role during a pandemic – and my team are eager to make use of my game development and accessibility knowledge. As a result I’ll be producing a series of blog posts for NIB Scotland on the videogaming […]
[Note: This page is being regularly updated to provide a more detailed description of the podcast and it’s aims.] The Oh My Videogame! Podcast is something I’ve been planning for a while now and it’s getting to the stage where I finally need to start talking about it. On the podcast I’ll be talking with […]
Videogames are software applications designed for interactive entertainment. They are available for home computers, dedicated games consoles, smartphones and tablets, and are an increasingly significant part of modern culture. They are also in most cases inaccessible to those with sight loss due to game designs that require the player to react to visual elements and on-screen feedback.