Audiogame Jam was an event that ran each autumn between 2016 and 2018. It was a game jam event designed to promote accessibility in games and raise money for RNIB. It was more successful than I expected in gathering coverage and game submissions but did not ultimately raise much money. It’s something I’m very glad […]
Audiogame Jam is a game jam event that ran between August 26th and September 5th 2016. The challenge was to make games playable in audio only so that those people with limited or no sight would be able to play them It was run to raise money for the Royal National Institute of Blind People, […]
Update 18/07/2019 – The links to the studio and the game on the Google Play store now no longer work, likely due to the studio closing its doors for good. Farewell Future Fossil Studios. I did a little freelance work back in February – April this year but I’ve been reluctant to mention it here […]
Rewriting the character movement code for my character I found several approaches. Move by altering the transform.position of the character. Move using a character controller component and forces. Move using rigidBody component and forces. The first of these worked fine but didn’t play well with my camera control code. Also, since I’d reworked the level […]
Over the past few days I’ve been tinkering with the code of the game I’m working on and trying to come up with a way in which the colour of all the objects in a game can switch between colour schemes. I think I have a reasonably reliable solution. Basically my main game controller has […]
I’ll post a link to my Maya to FBX Batch Exporter here once it’s given the go ahead to be hosted on Creative Crash. Until then, here’s a few images of the first release.