High Steaks

I did a little freelance work back in February – April this year but I’ve been reluctant to mention it here in case the game didn’t get released. It went live on Google Play last Thursday though so I guess now I can speak about it. High Steaks was made by Future Fossil Studios in… Read more High Steaks

Character Movement in Unity

Rewriting the character movement code for my character I found several approaches. Move by altering the transform.position of the character. Move using a character controller component and forces. Move using rigidBody component and forces. The first of these worked fine but didn’t play well with my camera control code. Also, since I’d reworked the level… Read more Character Movement in Unity

Trying Unity

I’ve been working on Unity, trying to wrap my head around it and see how it all works. It’s really great, much easier than I expected it to be and runs beautifully on my ancient iMac. Clicking the image below will take you to a Unity Player that will let you play what I’ve got… Read more Trying Unity