blind

Accessible Digital Comics

A small section of the cover of AXE Judgment Day Avengers/X-Men #1

I first started reading comics around 1994/1995 after finding a UK-published reprint of X-Men volume 2 issue 1 at my local newsagents. It was the height of the massive growth in comics sales, and X-Men were the biggest part of it. I bought X-Men for a few years, and as my newsagent would change what Accessible Digital Comics

Accessible Gaming Symposium

In Dundee on October 5-6, RNIB partnered with Abertay University to hold the Accessible Gaming Symposium. The two-day event saw game developers from across the works attend in person and online to discuss how games can be made more accessible to blind and partially sighted players. During the event Connect Radio recorded several interviews with Accessible Gaming Symposium

#GaminForRNIB Community Fundraising

RNIB #GamingForRNIB promotional image

The Royal National Institute’s VI Gaming groups have their own separate Community Discord server, and will be holding a community fundraising event to coincide with Global Accessibility Awareness Day and RNIB’s #GamingForRNIB fundraising event. They are streaming from Global Accessibility Awareness Day on the 20th – 23rd of May. It will be streaming live, and people can #GaminForRNIB Community Fundraising

Audiogames, Audiogame Jam and Playing Videogames Without Sight

Audiogame Jam 2016 logo

Videogames are software applications designed for interactive entertainment. They are available for home computers, dedicated games consoles, smartphones and tablets, and are an increasingly significant part of modern culture. They are also in most cases inaccessible to those with sight loss due to game designs that require the player to react to visual elements and on-screen feedback.