I recently bought Pro Motion 6.5, a piece of software designed to allow the creation of pixel art. It’s quite good but has an interface that’s very unintuitive for someone used to Photoshop and GIMP. The online tutorial videos for it are also quite good if you can handle the terrible audio quality.
Format: Unity Web Player and HTML5 (via GameJolt)
I did a little freelance work back in February – April this year but I’ve been reluctant to mention it here in case the game didn’t get released. It went live on Google Play last Thursday though so I guess now I can speak about it. High Steaks was made by Future Fossil Studios in… Read more High Steaks
Over the past few days I’ve been tinkering with the code of the game I’m working on and trying to come up with a way in which the colour of all the objects in a game can switch between colour schemes. I think I have a reasonably reliable solution. Basically my main game controller has… Read more Colour Switching in Unity
This is a play-through of a game made as part of the Mrof Games Development course at the University of Abertay, Dundee. The game is created using UDK, with art assets created using Autodesk Maya, 3DS Max and Photoshop. The game is set in a fictional Scottish castle overrun by vampires. Fearghus must storm the… Read more [UDK] Castle Fearghus
As part of my MProf Games Development I was working on a UDK game in semester 2 called “Tochi Tochi.” I assume that’s the main character’s name but I’e since forgotten why it’s called that. Here’s a video playthrough. The controls for the game are a little tricky as it’s just a prototype, but it… Read more [UDK] Tochi Tochi