This is a play-through of a game made as part of the Mrof Games Development course at the University of Abertay, Dundee. The game is created using UDK, with art assets created using Autodesk Maya, 3DS Max and Photoshop. The game is set in a fictional Scottish castle overrun by vampires. Fearghus must storm the… Read more [UDK] Castle Fearghus
As part of my MProf Games Development I was working on a UDK game in semester 2 called “Tochi Tochi.” I assume that’s the main character’s name but I’e since forgotten why it’s called that. Here’s a video playthrough. The controls for the game are a little tricky as it’s just a prototype, but it… Read more [UDK] Tochi Tochi
My research images for the project: http://dl.dropbox.com/u/43129774/research_images.zip Also, some examples that informed my design of bird and puppy rig.
Following a lecture on Tuesday I and most of the MProf students now have a much clearer idea why we’ve been doing activities for the past few weeks and what we’re expected to submit come December. As such I’ve a great deal of reading to do and a blog to write. I’d best make a… Read more Non-photorealistic rendering
I’m planning on doing a short animation of a builder/building site worker, one who initially seems a crude working class stereotype. The working class stereotype is, as defined by Alan Milburn in a quote taken from John Harris’ article in the Guardian on class snobbery, “racist, xenophobic, thick, illiterate, parochial.” UK construction workers The physical… Read more Character research