Tag: blind

  • Accessible Digital Comics

    Accessible Digital Comics

    I first started reading comics around 1994/1995 after finding a UK-published reprint of X-Men volume 2 issue 1 at my local newsagents. It was the height of the massive growth in comics sales, and X-Men were the biggest part of it.

    I bought X-Men for a few years, and as my newsagent would change what they stocked I’d change too. I ended up reading a bunch of Spider-Man, Wolverine and Gambit solo series alongside more occasional X-Men. Eventually though I stopped. There were several reasons why this happened but by far the most difficult to overcome was my sight loss. It had deteriorated considerably in my early teens and has continued slowly deteriorating ever since. Losing much of the central part of my vision was difficult, and it was easy to justify dropping comics when they’d become so hard to read.

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  • Accessible Gaming Symposium

    In Dundee on October 5-6, RNIB partnered with Abertay University to hold the Accessible Gaming Symposium. The two-day event saw game developers from across the works attend in person and online to discuss how games can be made more accessible to blind and partially sighted players. During the event Connect Radio recorded several interviews with attendees:

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  • #GaminForRNIB Community Fundraising

    #GaminForRNIB Community Fundraising

    The Royal National Institute’s VI Gaming groups have their own separate Community Discord server, and will be holding a community fundraising event to coincide with Global Accessibility Awareness Day and RNIB’s #GamingForRNIB fundraising event.

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  • Audiogames, Audiogame Jam and Playing Videogames Without Sight

    Audiogames, Audiogame Jam and Playing Videogames Without Sight

    Videogames are software applications designed for interactive entertainment. They are available for home computers, dedicated games consoles, smartphones and tablets, and are an increasingly significant part of modern culture. They are also in most cases inaccessible to those with sight loss due to game designs that require the player to react to visual elements and on-screen feedback.

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