I recently bought Pro Motion 6.5, a piece of software designed to allow the creation of pixel art. It’s quite good but has an interface that’s very unintuitive for someone used to Photoshop and GIMP. The online tutorial videos for it are also quite good if you can handle the terrible audio quality.
Just a quick post to add this video to the site. It’s a short animation of a german suplex, a popular move from professional wrestling. The timing could be adjusted to add a little more weight. The green guy seems a little light but that aside I think it’s okay. Feedback is always welcome! Here’s… Read more German Suplex
Just a quick post of a playblast I made of a walk cycle. The quality is very low for super-fast rendering but it’s clear enough.
This is a play-through of a game made as part of the Mrof Games Development course at the University of Abertay, Dundee. The game is created using UDK, with art assets created using Autodesk Maya, 3DS Max and Photoshop. The game is set in a fictional Scottish castle overrun by vampires. Fearghus must storm the… Read more [UDK] Castle Fearghus
As part of my MProf Games Development I was working on a UDK game in semester 2 called “Tochi Tochi.” I assume that’s the main character’s name but I’e since forgotten why it’s called that. Here’s a video playthrough. The controls for the game are a little tricky as it’s just a prototype, but it… Read more [UDK] Tochi Tochi
My research images for the project: http://dl.dropbox.com/u/43129774/research_images.zip Also, some examples that informed my design of bird and puppy rig.