Format: Unity Web Player and HTML5 (via GameJolt)
Rewriting the character movement code for my character I found several approaches. Move by altering the transform.position of the character. Move using a character controller component and forces. Move using rigidBody component and forces. The first of these worked fine but didn’t play well with my camera control code. Also, since I’d reworked the level… Read more Character Movement in Unity
Over the past few days I’ve been tinkering with the code of the game I’m working on and trying to come up with a way in which the colour of all the objects in a game can switch between colour schemes. I think I have a reasonably reliable solution. Basically my main game controller has… Read more Colour Switching in Unity
I’ve been working on Unity, trying to wrap my head around it and see how it all works. It’s really great, much easier than I expected it to be and runs beautifully on my ancient iMac. Clicking the image below will take you to a Unity Player that will let you play what I’ve got… Read more Trying Unity
I’ll post a link to my Maya to FBX Batch Exporter here once it’s given the go ahead to be hosted on Creative Crash. Until then, here’s a few images of the first release.
UPDATE(30/7/13) If you’ve found this post and you’re thinking of using this code please try this instead. It’s my much more reliable and feature-rich exporter. The one below works fine, but it’s really just a check to see if batch exporting is possible. Once I’d established that I made the thing that’s on the other end… Read more Maya to FBX Batch Export