I’ll post a link to my Maya to FBX Batch Exporter here once it’s given the go ahead to be hosted on Creative Crash. Until then, here’s a few images of the first release.
UPDATE(30/7/13) If you’ve found this post and you’re thinking of using this code please try this instead. It’s my much more reliable and feature-rich exporter. The one below works fine, but it’s really just a check to see if batch exporting is possible. Once I’d established that I made the thing that’s on the other end… Read more Maya to FBX Batch Export
I spent a while today organising my code to make it more presentable, adding a dictionary to reduce later scope problems, and putting all the controls into a new tab structure. This last part was tricky as due to a bug in Maya 2011 I was getting an extra blank tab if I added the… Read more tabLayout in Maya Python
As you can see from the image above I’m finally starting to get somewhere with my Python. I’m building a reasonably well laid out UI and today managed to map my head around how Maya’s implementation in Python does querying and editing of UI element properties (e and q tags not listed in the Maya… Read more Building the UI in Maya Python
I’m working on setting up an Aptana/PyDev/PyMEL setup so that I can start working on automating my rigging in a programming environment more user-friendly than the Maya script editor. In the process of doing so Swiss Miss linked to this video that makes me think I should not only do this but also get myself… Read more Hello world, hello python