I’ll post a link to my Maya to FBX Batch Exporter here once it’s given the go ahead to be hosted on Creative Crash. Until then, here’s a few images of the first release.
UPDATE(30/7/13) If you’ve found this post and you’re thinking of using this code please try this instead. It’s my much more reliable and feature-rich exporter. The one below works fine, but it’s really just a check to see if batch exporting is possible. Once I’d established that I made the thing that’s on the other end… Read more Maya to FBX Batch Export
Just a quick post to add this video to the site. It’s a short animation of a german suplex, a popular move from professional wrestling. The timing could be adjusted to add a little more weight. The green guy seems a little light but that aside I think it’s okay. Feedback is always welcome! Here’s… Read more German Suplex
I spent a while today organising my code to make it more presentable, adding a dictionary to reduce later scope problems, and putting all the controls into a new tab structure. This last part was tricky as due to a bug in Maya 2011 I was getting an extra blank tab if I added the… Read more tabLayout in Maya Python
As you can see from the image above I’m finally starting to get somewhere with my Python. I’m building a reasonably well laid out UI and today managed to map my head around how Maya’s implementation in Python does querying and editing of UI element properties (e and q tags not listed in the Maya… Read more Building the UI in Maya Python
As part of my MProf Games Development I was working on a UDK game in semester 2 called “Tochi Tochi.” I assume that’s the main character’s name but I’e since forgotten why it’s called that. Here’s a video playthrough. The controls for the game are a little tricky as it’s just a prototype, but it… Read more [UDK] Tochi Tochi