I’ll post a link to my Maya to FBX Batch Exporter here once it’s given the go ahead to be hosted on Creative Crash. Until then, here’s a few images of the first release.
UPDATE(30/7/13) If you’ve found this post and you’re thinking of using this code please try this instead. It’s my much more reliable and feature-rich exporter. The one below works fine, but it’s really just a check to see if batch exporting is possible. Once I’d established that I made the thing that’s on the other end… Read more Maya to FBX Batch Export
Just a quick post to add this video to the site. It’s a short animation of a german suplex, a popular move from professional wrestling. The timing could be adjusted to add a little more weight. The green guy seems a little light but that aside I think it’s okay. Feedback is always welcome! Here’s… Read more German Suplex
Just a quick post of a playblast I made of a walk cycle. The quality is very low for super-fast rendering but it’s clear enough.
As you can see from the image above I’m finally starting to get somewhere with my Python. I’m building a reasonably well laid out UI and today managed to map my head around how Maya’s implementation in Python does querying and editing of UI element properties (e and q tags not listed in the Maya… Read more Building the UI in Maya Python
This is a play-through of a game made as part of the Mrof Games Development course at the University of Abertay, Dundee. The game is created using UDK, with art assets created using Autodesk Maya, 3DS Max and Photoshop. The game is set in a fictional Scottish castle overrun by vampires. Fearghus must storm the… Read more [UDK] Castle Fearghus