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tabLayout in Maya Python

I spent a while today organising my code to make it more presentable, adding a dictionary to reduce later scope problems, and putting all the controls into a new tab structure. This last part was tricky as due to a bug in Maya 2011 I was getting an extra blank tab if I added the […]

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Blog Game Dev. Python Scripts

Building the UI in Maya Python

As you can see from the image above I’m finally starting to get somewhere with my Python. I’m building a reasonably well laid out UI and today managed to map my head around how Maya’s implementation in Python does querying and editing of UI element properties (e and q tags not listed in the Maya […]

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Hello world, hello python

I’m working on setting up an Aptana/PyDev/PyMEL setup so that I can start working on automating my rigging in a programming environment more user-friendly than the Maya script editor. In the process of doing so Swiss Miss linked to this video that makes me think I should not only do this but also get myself […]