As you can see from the image above I’m finally starting to get somewhere with my Python. I’m building a reasonably well laid out UI and today managed to map my head around how Maya’s implementation in Python does querying and editing of UI element properties (e and q tags not listed in the Maya Python reference library other than which can be applied to other methods/parameters.)
It’s tough going but by tomorrow afternoon I’ll be ready to begin on actually automating something. Getting that first one out the way will probably take a while as I’ll need to lear a lot of stuff to get there, but once it’s out the way I’ll likely have the tools I need to do the rest much more quickly. I’m starting with the legs, excluding the feet, setting up a IKRP on the legs, creating the locators/control shapes and arranging the hierarchy properly. I’ll post again around this time next week with the latest progress and changes I’ve made to my plans.