As part of my MProf Games Development I was working on a UDK game in semester 2 called “Tochi Tochi.” I assume that’s the main character’s name but I’e since forgotten why it’s called that. Here’s a video playthrough.
The controls for the game are a little tricky as it’s just a prototype, but it functions and all the game mechanics work as intended. The aim is to get the main character to the level goal while avoiding sunlight. As direct light kills the character it’s a good idea to avoid the beam of the critter enemy roaming the level. The player can possess the critter to move across brightly lit areas. It is essentially a stealth platformer.
I worked on the main character model, textures, rigging and animation. The textures and normal map were taken and improved upon by one of the teams other artists, Bryn Morrison-Elliot. I feel like it turned out okay but I wasn’t very involved in how the character looked once it got into UDK. In the next semester project I made sure to be far more involved in that aspect of the game.