My old mech!

Back in ’05/’06 when I first did some 3D modelling at college we used 3DS Max 4. I found a plugin or something (maybe a ramp-shader,) that would let me do some cel-shading stuff and made a robot-thing to try it out. It’s loosely based on the “vulture” mech type from the Mechwarrior/Battlenet series of computer/board games. I just found this video tonight on an old HDD so I thought I’d share.


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