Modelling begins

I’ve started building my 3D animation/low poly modelling and texturing model.

An unfinished maya model

It’s obviously some way from being finished but I’m progressing fairly quickly. I’m finding myself having to relearn how to get the geometry I want though, and I’m having to make constant adjustments, adding and removing elements as I spot how the model better or give a more useful topology.

To have it modelled by Monday seems a realistic aim, if not sooner.

Update: Some more progress. The legs, belt and pouches, torso and jacket are all done. The  hand and head are still unfinished but progress is quick. I haven’t went through it to make the topology more suitable for animation yet but I’ll do that once I’ve a broad, simple model done.

3d animation model, unfinished 2


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