Dynamic cartoon deformations

This is the first entry in my Innovation and Professional Development blog, a required element of my I&PD module. As such I’ll be reading various reports, publications and studies and posting them here as a record. I’ll probably post other stuff here too if it’s relevant or required.

My first article I’m been reading through is the very maths-heavy “Simulating cartoon style animation,” a ublication that attempts to model cartoon style stretch-and-squash style animation dynamically. Where this would typically have been done by hand animating each frame, this describes a method of performing such deformations dynamically and controlling these easily though several easily understood variables. It’s extremely mathematical and a lot more technical than I care to read normally but I’m interested in anything that helps make 3D animation seem less wooden and engaging.

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